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Exploring Grief and Time: A Journey Through Immortals

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Introduction

This is the second entry in a nine-part series that traverses eons, featuring realms such as Antares Prime, Beta, and Theta, alongside Earth from the Early Lemurian to the Patriarchal era, and into a distant future.

Time Rifts continues right where Pursuit left off (refer to Chapters 58–62 for context):

Pursuit Recap

  • 58/ Reckoning: Bendel’s fleet is annihilated by the outer space swimmers.
  • 59/ Reckoning Pt-2
  • 60/ Reckoning Pt-3
  • 61/ Reckoning Pt-4
  • 62/ Reckoning/Aftermath: Touzdae joyfully reunites with Jac in the Fish, sharing Nez's revelations.

Themes in Time Rifts

Jac copes with his grief by trying to rewrite history, believing he can alter the past. However, this attempt might be in vain from his perspective. The narrative intricately examines how Jac and Touzdae confront their losses and PTSD stemming from their experiences in the Well of Souls.

This volume scrutinizes human errors and the complexities of forgiveness—both self-forgiveness and forgiving others. It also explores the resolution of karmic debts and the essence of assistance.

As the characters navigate their path home, they encounter numerous challenges, breakthroughs, and thrilling experiences.

Contents Overview

  1. ARC OF THE IMMORTALS | Time Rifts: 1/Obz Station
    • Observing and influencing time are two separate realities.
  2. Time Rifts: 2 / Time Streamer — Touzdae
    • Jac dozes off during the Time Hoppers tutorial, while Touzdae retrieves the...
  3. Time Rifts: 3 / Crazed Monk? — Unknown Factors
    • Touzdae perceives an enlightened figure accepting her, while Jac attempts a Time Hopper journey.
  4. Time Rifts: 4/ Jac Goes Off Book — Touzdae Confronts
    • The duo discusses the monk’s encounter, sharing their visions and insights.
  5. Time Rifts: 5 / “72 Hours Variable”
    • Absently, Jac engages with the neural interface, predicting his movements.
  6. Time Rifts: 6/ Touzdae Calls Out
    • Touzdae expresses her frustration at Jac's recklessness, revealing their shared grief.
  7. Time Rifts: 7 / An Outside Force
    • Jac notices details reappearing as he connects with Touzdae.
  8. Time Rifts: 8 / Hivbrit Presence
    • Jac gazes into Touzdae's aura, sensing an unknown entity threatening her.
  9. Time Rifts: 9 / Final Excursions [part 1]
    • On an excursion, Jac’s Hivbrit names Hannah, his Spirit Mother.
  10. Time Rifts: 10 / Final Excursions [part 2]
    • Hivbrit communicates telepathically with Jac as Touzdae returns and rests.
  11. Time Rifts: 11 / Final Excursions [part 3]
    • Jac realizes he has only been gone for an hour while his Hopper indicates nearly 14 days.
  12. Time Rifts: 12 / Touzdae’s Final Excursion
    • Jac leaves a message for Geordae while adjusting a portable chronometer.
  13. Time Rifts: 13 / Extraction
    • From Obz Station—the site of the Time Rifts.
  14. Time Rifts 14: A Touzdae/Jac Merger
    • Jac's consciousness fuses with Touzdae's (Memory or Alternate Reality?).
  15. Time Rifts: 15 / Struggles with Pieces
    • The challenges faced by Phorae, Jac, and Touzdae.
  16. Time Rifts: 16 / Where Touzdae Went
    • Touzdae is bestowed a gift of the Splice.
  17. Time Rifts: 17 / Touzdae’s Journey/Jac Returns
    • Touzdae embarks on her return as Jac finds healing.
  18. Time Rifts: 18 / Debt Repayment
    • Jac prepares the journey back to Earth, while Touzdae regains her footing.
  19. Time Rifts-19: Entering the Arc
    • Encounters across dimensions.
  20. Time Rifts-20: Unintended Consequences
    • Repeating the same actions while expecting different outcomes.
  21. Time Rifts-21: A Rent in Reality
    • Violence disrupts a peaceful world.
  22. Time Rifts-22: Entangled
    • A moment of reflection.
  23. Time Rifts-23: Cris-Cross
    • Crossovers in journeys.
  24. Time Rifts-24: Entangled/Entwined
    • A scene depicting spiritual violation.
  25. Time Rifts-25: Touzdae in a Land of Light
    • Jac's return to Mu-One.
  26. Time Rifts-26: Two Struggles
    • Conflicts across dimensions.
  27. Time Rifts-27: Journey
    • The traverse of Touzdae.
  28. Time Rifts-28: Journey Unexpected [2]
    • Weaving of realities.
  29. Time Rifts-29: Journey / Cornered [3]
    • Conflicts with rival factions.
  30. Time Rifts-30: Search for Touzdae — Outside
    • Jac's quest for Touzdae—obsession or passion?
  31. Time Rifts-31: To the Sphere and —
    • Exploring faster-than-light travel.
  32. Time Rifts 32 — Thwarted
    • Kurtz and Alt Mu (Mu-2) in a small-scale encounter.
  33. Time Rifts 33- Lost inside 12-Minutes
    • Inside the jump and a dream realized.
  34. Time Rifts 34- Touzdae — Gone?
    • Efforts to locate her are in vain.
  35. Time Rifts 35- Chaos in the Making
    • The onset of the conclusion.
  36. Time Rifts 36- Chaos in the Making [2]
    • A reiteration of the impending end.
  37. Time Rifts 37 — Towards a Final Solution
    • The beginning of the end unfolds.
  38. Time Rifts 38 — Plans and Snags
    • The unfolding finale.
  39. Time Rifts 39 — Showdown
    • The climax approaches.
  40. Time Rifts 40 — Breakdown
    • The halt.
  41. Time Rifts 42 — Distorted Time(s)
    • The collapse of the third dimension within the Arc.
  42. Time Rifts 43 — Too Many, Too Much
    • Colliding time orbs threaten chaos.
  43. Time Rifts 44 — Time/Mine — Fields
    • Trapped in a predicament.
  44. Time Rifts 45 — Scenarios/Played Out
    • The least unfavorable choices.
  45. Time Rifts 46 — Gypsums in Control
    • A clash of antagonistic forces.
  46. Time Rifts 47/A Path through Chaos
    • Multiple forces vie for dominance.
  47. Time Rifts 48/ Path of Chaos [2]
    • Forces in contention.
  48. Time Rifts 49/ Dances in Battle
    • Preparations for countermeasures.
  49. Time Rifts 50/ Fallout
    • The next step—preparation for Earth.
  50. Time Rifts 51/ Power Play
    • Jac's physical form is at risk.
  51. Time Rifts 52/ Homeward Bound
    • The journey to Atlantis begins.
  52. Time Rifts 53 — Yin/Yang Centerpoint
    • The significant leap.
  53. Time Rifts 54 — Descent to The Planet
    • Arrival at the Governor’s Spaceport in Atlantis.
  54. Time Rifts 55 — From Above
    • Forced descent.
  55. Time Rifts 56 — Time Dilation‡
    • A surreal journey and its return.

World Building Background Stories:

  1. Arc of The Immortals: The Antarians
    • Insights into Antares Prime, Beta, and Theta.
  2. Arc of The Immortals: Procreation Rituals
    • Rooted in love across the worlds.
  3. Arc of The Immortals: Why They Don’t Use Remote Viewing or Bi-location
    • The impact of loss and the Well of Souls.
  4. Arc of The Immortals: Hivbrit & Beyond
    • The Antarian Hivbrit as a complex higher self.
  5. Arc of The Immortals: Light Drives
    • Two types of light drives and notable omissions in science fiction.
  6. Arc of The Immortals: The Griz Ack Warriors
    • Genetically engineered vicious reptoids.

Note:

The pacing of the previous adventure was intense. In this installment, I intend to release one or two chapters weekly, allowing me to focus on other non-fiction narratives.

Book One of *Arc of the Immortals — Pursuit* (parts One & Two):

  1. Arc of the Immortals: Pursuit — the Contents
    • Including an introduction.
  2. Arc of the Immortals: Pursuit — Contents/ part 2
    • Notes on thematic elements.

Thank you for accompanying me on this multi-dimensional adventure. May you find blessings, passion, and grace on your journey. If you prefer not to be tagged, please inform me.

Alison Hollingsead | K. Pearson Bradley | Dougfrombk | Rebecca Romanelli | Joseph Lieungh | Dr. Preeti Singh | Ravyne Hawke | Dr Mehmet Yildiz | Kris Bedenian | Alberto García ??? | Blaine Coleman | Lee David Tyrrell | DL Nemeril | Rip Parker | Annelise Lords | Libby Shively McAvoy |

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